What they did to make this happen across so much content was neither quick nor easy. They had to code scenes so Sutherland’s line reads would appear as captions and not voiceover in many scenes. They had to alter the game’s armor implementation to work with her different body proportions. And make no mistake, including her was a feature that took quite a bit of development resources from the Metal Gear team. The technical term for this in gamedev parlance is "player agency," giving you control over your game world.įemSnake is a design compromise to allow female players to play as a woman. As the online component comes next month, players will represent themselves as their custom avatar. That’s why the game teases you with changing Snake’s character’s race and face in the opening, a feature that delighted my Asian husband. In fact, Snake himself barely even matters in this version of Metal Gear. For that to happen, the angst-ridden, talkative version of Snake had to go. Just like the Assassin’s Creed, Far Cry and Call of Duty franchises, Metal Gear is going for a more mainstream appeal. Hello, adrenaline-filled setpieces and systems that hint towards for-pay DLC. Goodbye, long discussions about nuclear disarmament. Snake watches everything unfold around him. The story happens around him, with imaginative characters like Ocelot, Master Miller and Skull Face providing much of the personality and voice acting. Wanting to capture a wider audience, Metal Gear has gone the Portal route with Snake - our now near-silent protagonist. Now that I’m 30 hours in, this design decision makes total sense. As a hardcore fan of the series, I couldn’t imagine long codec monologues with anyone but Hayter. I was confused when David Hayter tweeted that he wouldn’t be returning as Snake. Let’s look at some of the design decisions in Metal Gear Solid V that are meant to make most gamers feel like they’re Snake - including gamers that are not white. This is my title screen, featuring my game's hero: She is fully voiced, and her acting is even more menacing than Kiefer Sutherland’s. She can be your protagonist, and is included in many of the cutscenes. She’s a prisoner you rescue on a mission, but you do get to play almost every mission as her. Some people will tell me FemSnake is not really Snake, and it’s true. Quiet is a capable soldier who looks like anything but. Accompanying her is a sexist train wreck of a design, a woman designed to be ogled while never speaking a word. Everything about her demands to be treated like a professional and not a sex object. FemSnake wears full military armor, form-fitting, but tough and realistic. When she interrogates a prisoner, she demands "Out with it!" and my heart skips a beat.įemSnake stands in ironic contrast to Quiet. Revolver Ocelot speaks to her in reverent tones, reporting on mission outcomes. "Thanks for saving those kids, Boss," they say. Soldiers stop dead in their tracks and sharply salute her. But, for all the justifiable anger about her character, almost nothing has been written about the secret new female protagonist in Metal Gear.įemSnake is awesome. Much has been written about the juvenile design of Quiet, the improbably naked sidekick in the Metal Gear Solid 5: The Phantom Pain.
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